Spells

ACID BLAST
Syntax: cast 'acid blast'

This powerful attack spell causes jet of magical acid to splash all over the target causing severe burns, corroding clothes, armor and flesh and inflicting a fair bit of bodily disfigurement. When used with second and third cast, this spell can be incredibly devastating.

AVAILABLE TO:

Horreur Level 40

Mage Level 41

Sohei Level 20

ACID BREATH
Syntax: cast 'acid breath'

This spell is cast by drawing off the power of an evil black dragon. This causes the magic user to spit a considerable amount of acid at the target. This spell is even more devastating that acid blast, often causing the target to dissolve into a pile of bleached bones...

AVAILABLE TO:

Mage Level 62

AID
Syntax: cast 'aid'

Aid calls on the caster's god to help him or her in combat. It allows the target to hit with greater accuracy and for more damage, while also making the target more difficult to hit.

AVAILABLE TO:

Cleric Level 15

Paladin Level 20

Exorcist Level 29

ANIMATE CORPSE
Syntax: cast animate corpse

This spell brings to life a corpse on the ground, which will then serve the caster, much like a pet. Note that the corpse must be empty.

AVAILABLE TO:

Cleric Level 15

Exorcist Level 5

Horreur Level 30

ARMOR
Syntax: cast armor

This spell decreases (improves) the armor class of the target character by 20 points.

AVAILABLE TO:

Cleric Level 21

Hunter Level 9

Mage Level 10

Paladin Level 12

Sohei Level 7

BLESS
Syntax: cast bless

Syntax: cast bless

This spell improves the to-hit roll and saving throw versus spell of the target character by 1 for every 8 levels of the caster. It may also be cast on an object to temporarily bless it (blessed weapons, for example, are more effective against demonic beings).

AVAILABLE TO:

Cleric Level 6

Exorcist Level 8

Paladin Level 7

Sohei Level 30

BLINDNESS
Syntax: cast blindness

This spell attempts to temporarily shut off the ocular nerves of the target, thus blinding him and giving an advantage in combat.

AVAILABLE TO:

Cleric Level 22

Druid Level 20

Horreur Level 16

Mage Level 14

Paladin Level 18

BURNING HANDS
Syntax: cast 'burning hands'

Once this spell is recited, the caster's hands begin to burn with a bright blue flame. The caster then attempts to grab the victim, and burn them deeply. This spell does no damage to the caster, although it might look a bit worrying.

AVAILABLE TO:

Daemon Level 25

Horreur Level 19

Hunter Level 21

Mage Level 8

CALL LIGHTNING
Syntax: cast 'call lightning'

This spell works only out of doors, and only when the weather is bad. It calls down lightning bolts from the heavens.

AVAILABLE TO:

Druid Level 18

Exorcist Level 20

Mage Level 35

Paladin Level 32

CALM
Syntax: cast 'calm'

Calm calms your opponent, making them seem a tiny bit less vicious.

AVAILABLE TO:

Cleric Level 25 Hunter Level 33

Druid Level 26 Ranger Level 28

Exorcist Level 30

CANCELLATION
See Dispel Magic

CAUSE CRITICAL
See Harm

CHAIN LIGHTNING
Syntax: cast 'chain lightning'

Chain lightning causes arcs of lightning to jump from your fingers, striking your opponent numerous amounts of times.

AVAILABLE TO:

Druid Level 75

Mage Level 70

CHARM PERSON
Syntax: cast 'charm person'

Despite its name, this spell cannot be used on others, only monsters are affected by it. This nasty spell attempts to usurp control of the target's thought process, thus causing it to follow the caster and perform their bidding (using the ORDER command) without question. Many high level creatures are immune to this spell, as they have learnt to shield their minds from it.

You are responsible for the actions of your followers. Conversely, other people who attack your followers will be penalized as if they attacked you.

AVAILABLE TO:

Druid Level 28

Exorcist Level 31

Horreur Level 30

Mage Level 28

Ranger Level 32

CHILL TOUCH
Syntax: cast 'chill touch'

This spell inflicts damage on the victim and also reduces the victim's strength by one.

AVAILABLE TO:

Daemon Level 15

Horreur Level 7

Mage Level 33

COLOUR SPRAY
Syntax: cast 'colour spray'

By linking his thumbs and holding his fingers outstretched, the caster sends a scintillating blast of multi-hued colour at the target. This spell not only does fair damage, but the blast may actually blind the target.

AVAILABLE TO:

Horreur Level 12

Mage Level 17

Thief Level 13

CONTINUAL LIGHT
Syntax: cast 'continual light'

Syntax: cast 'continual light'

This spell creates a ball of light, which you can hold as a light source. The ball of light will last indefinitely. It may also be used on an object to give it an enchanted glow.

AVAILABLE TO:

Cleric Level 1

Daemon Level 1

Druid Level 1

Exorcist Level 1

Horreur Level 4

Mage Level 1

Ranger Level 5

Sohei Level 1

CONTROL WEATHER
Syntax: cast 'control weather' better

Syntax: cast 'control weather' worse

This spell makes the weather either better or worse.

AVAILABLE TO:

Druid Level 15

Paladin Level 27

Ranger Level 25

CREATE FOOD
Syntax: cast 'create food'

This very useful spell calls into existence a small magic mushroom. Although completely tasteless and difficult to digest, it is nonetheless a nourishing meal.

AVAILABLE TO:

Cleric Level 5

Druid Level 9

Horreur Level 15

Hunter Level 10

Paladin Level 11

Ranger Level 16

CREATE ROSE
Syntax: cast 'create rose'

This spell creates a beautiful red rose with the sweetest scent possible on a flower. It makes a good gift, although many ravenous beasts would be more interested in your tender flesh. This is rumored to be Vonnegut's favorite spell.

AVAILABLE TO:

Cleric Level 1

Druid Level 1

Mage Level 1

Paladin Level 1

CREATE SPRING
Syntax: cast 'create spring'

This spell causes a magical spring to flow from the ground wherever the caster is standing, be it a parched desert or the deepest plane of Hell. The water is of outstanding purity, and can be a lifesaver in the above hot climates.

AVAILABLE TO:

Druid Level 13

Ranger Level 19

CREATE WATER
Syntax: cast 'create water' 

This spell fills an empty container with water. Although not as pure as that from a magic spring, it is certainly adequate.

AVAILABLE TO:

Cleric Level 15

Hunter Level 17

Mage Level 9

CURE BLINDNESS
Syntax: cast 'cure blindness'

This spell cures blindness in one so unfortunate.

AVAILABLE TO:

Cleric Level 10

Paladin Level 15

CURE CRITICAL
Syntax: cast 'cure critical'

This more powerful healing spell heals open wounds, cuts and bruises instantly, as well as regenerating small lost limbs. This is an excellent spell to have handy.

AVAILABLE TO:

Cleric Level 13

Paladin Level 14

CURE DISEASE
Syntax: cast 'cure disease'

This spell can be a real godsend. It will remove the plague from the system of the target. However, this spell does not return the lost hitpoints, it merely restricts further spread of the disease.

AVAILABLE TO:

Cleric Level 13

Paladin Level 20

CURE LIGHT
Syntax: cast 'cure light'

This minor healing spell slows the flow of blood from wounds and causes bruising to vanish faster. The help from this spell is minimal, and is all but useless when faced with say, a red dragon.

AVAILABLE TO:

Cleric Level 3 Mage Level 8

Daemon Level 8 Paladin Level 5

Druid Level 9 Ranger Level 7

Exorcist Level 4 Sohei Level 6

Hunter Level 15 Thief Level 7

CURE POISON
Syntax: cast 'cure poison'

A favourite among healers. When cast it removes all traces of poison from the affected's veins, both magical and natural. It is useful to have if you think someone is trying to poison you. Note that this spell is not powerful enough to cure the plague.

AVAILABLE TO:

Cleric Level 15

Druid Level 16

Hunter Level 20

Paladin Level 20

Ranger Level 20

CURE SERIOUS
Syntax: cast 'cure serious'

This spell restricts blood flow from most open wounds and removes bruises completely. It is only slightly better then cure light, but it is better than nothing.

AVAILABLE TO:

Daemon Level 24 Paladin Level 12

Druid Level 20 Ranger Level 13

Exorcist Level 14 Sohei Level 12

Mage Level 22

CURSE
Syntax: cast 'curse'

This spell reduces the character's to-hit roll and save versus spells. It also renders the character unclean in the eyes of Banzai and unable to RECALL. Curse may be used to fill equipment with evil power, allowing (for example) weapons to do more damage to particularly holy opponents.

AVAILABLE TO:

Cleric Level 25

Exorcist Level 20

Horreur Level 23

Soheil Level 26

DEMONFIRE
Syntax: cast 'demonfire'

This is a very unholy damaging spell.

AVAILABLE TO:

Daemon Level 50

Horreur Level 25

DESTROY EVIL
Syntax: cast 'destroy evil'

This spell will only work on evil aligned creatures.

AVAILABLE TO:

Paladin Level 30

DISPEL GOOD
Syntax: cast 'dispel evil'

This spell invokes the wrath of good gods on an evil victim. It can be very dangerous for casters who are not pure of heart.

Syntax: cast 'dispel good'

This spell invokes the wrath of evil gods on a good victim. It can be very dangerous for casters who are not pure evil.

AVAILABLE TO:

Cleric Level 31

Daemon Level 27

Druid Level 31

Exorcist Level 27

Paladin (evil) Level 30

DISPEL MAGIC
Syntax: cast 'dispel magic'

AVAILABLE TO:

Cleric Level 42 Horreur Level 35

Druid Level 37 Mage Level 31

Exorcist Level 37

Syntax: cast 'cancellation'

AVAILABLE TO:

Cleric Level 32

Exorcist Level 40

Mage Level 23

Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considered an attack spell. Cancellation can only be used on allies, but is much more effective and does not provoke attack. Unfortunately, the spells do not discriminate between harmful and benign spells.

The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells may be dispelled, notable examples are poison and plague.

DETECT EVIL
Syntax: cast 'detect evil'

This spell enables the caster to detect evil characters, which will reveal a characteristic red aura.

Syntax: cast 'detect good'

This spell enables the caster to detect good characters, which will reveal a characteristic gold aura.

AVAILABLE TO:

Cleric Level 23 Horreur Level 27

Daemon Level 16 Mage Level 17

Druid Level 25 Paladin (evil) Level 20

Exorcist Level 13 Sohei Level 29

DETECT HIDDEN
Syntax: cast 'detect hidden'

This spell enables the caster to detect hidden creatures.

AVAILABLE TO:

Daemon Level 17 Mage Level 34

Druid Level 34 Ranger Level 19

Exorcist Level 23 Thief Level 20

Hunter Level 25

DETECT INVIS
Syntax: cast 'detect invis'

This spell enables the caster to detect invisible objects and characters.

AVAILABLE TO:

Cleric Level 25 Mage Level 20

Druid Level 15 Ranger Level 17

Exorcist Level 23 Thief Level 15

Hunter Level 25

DETECT MAGIC
Syntax: cast 'detect magic'

This spell enables the caster to detect magical objects.

AVAILABLE TO:

Cleric Level 7

Druid Level 8

Horreur Level 23

Mage Level 20

DETECT POISON
Syntax: cast 'detect poison'

This spell detects the presence of poison in food or drink.

AVAILABLE TO:

Daemon Level 17

Druid Level 15

Hunter Level 17

Ranger Level 18

Thief Level 15

DETECT TRAPS
Syntax: cast 'detect traps'

This spell allows you to detect any traps on any container. It is necessary to cast this spell before using disable.

See also: DISABLE

AVAILABLE TO:

Daemon Level 8

Horreur Level 9

Mage Level 13

Thief Level 3

EARTHQUAKE
Syntax: cast 'earthquake'

This spell inflicts damage on every enemy character in the room. Beware that other characters who are not yet fighting may attack you as a result!

AVAILABLE TO:

Mage Level 22

ENCHANT ARMOR
Syntax: cast 'enchant armor'

When cast, this spell magically empowers armor with the chaotic etheric energies of the void, causing it to become somewhat tougher. Like enchant weapon, this spell can be recast over and over for heightened effect. Unfortunately, as in enchant weapon forcing too much ether into the armor could very well cause it to explode into fragments.

AVAILABLE TO:

Cleric Level 58

Horreur Level 39

Mage Level 40

ENCHANT STAFF
Syntax: cast 'enchant staff'

This spell gives the caster the ability to enchant a specially prepared staff with whatever spell they chose.. as long as it is a spell the caster already knows. Lore and Legend are vague about where to obtain these staves, but it is rumored that on old woman knows the secret of making one, and might sell one to you.

AVAILBLE TO:

Cleric Level 80 Exorcist Level 80

Daemon Level 80 Horreur Level 80

Druid Level 80 Mage Level 60

ENCHANT WEAPON
Syntax: cast 'enchant weapon'

This powerful incantation instills a weapon with raw ether, causing it to cause more damage in battle. Even better, this spell can be recast, thus increasing its effectiveness with each casting. Beware however, the continual build up of ether can cause the weapon to disenchant or even explode if too much etheric energies are stored within.

AVAILABLE TO:

Cleric Level 65

Horreur Level 50

Mage Level 60

ENCHANT WAND
Syntax: cast 'enchant wand'

Like staves, wands can only be enchanted with spells the caster already knows, and only specially prepared wands can be enchanted. An old woman knows the secret of making them, and it's possible she might sell you one.

AVAILABLE TO:

Cleric Level 75 Exorcist Level 75

Daemon Level 75 Horreur Level 75

Druid Level 75 Mage Level 55

ENERGY DRAIN
Syntax: cast 'energy drain'

This spell saps the experience points, mana, and movement points of its target.

ENTANGLE
Syntax: cast 'entangle'

This will cause large roots to uproot from the ground and entangle your foe, causing them to move much slower.

AVAILABLE TO:

Druid Level 33

Hunter Level 26

EXORCISM
Syntax: cast 'exorcism'

This spell has been known to knock the animation right out of the undead.

AVAILABLE TO:

Exorcist Level 39

FAERIE FIRE
Syntax: cast 'faerie fire'

This spell increases (makes worse) the armor class of its victim. For each level of the caster, the victim's armor class is increased by two points.

AVAILABLE TO:

Daemon Level 7

Horreur Level 6

Mage Level 7

Sohei Level 17

FAERIE FOG
Syntax: cast 'faerie fog'

This spell reveals all manner of invisible, hidden, and sneaking creatures in the same room as you.

AVAILABLE TO:

Daemon Level 10

Druid Level 6

Horreur Level 16

Mage Level 19

Sohei Level 29

FIRE BREATH
Syntax: cast 'fire breath'

By drawing on the power of the red dragon, the mightiest evil dragons on the planet, the caster can exhale a massive blast of flame at some hapless target. As well as causing huge amounts of damage, this spell can cause various objects carried by the creature to catch fire and burn.

AVAILABLE TO:

Mage: Level 64

FIREBALL
Syntax: cast 'fireball'

This spell sends a large ball of flame towards the target. Upon contact the fireball explodes, causing a good deal of damage to the poor fool the caster is facing. Like acid blast, this spell is very nasty if used with the knowledge of the multiple casting skills.

AVAILABLE TO:

Daemon Level 35

Mage Level 30

FIREPROOF
Syntax: cast 'fireproof'

This will protect the object from being harmed by or ruined by fire.

AVAILABLE TO:

Daemon Level 31 Hunter Level 32

Druid Level 24 Mage Level 36

Horreur Level 30

FLAMESTRIKE
Syntax: cast 'flamestrike'

This spell causes a stream of heavenly fire to rain down on the selected victim.

AVAILABLE TO:

Cleric Level 30

Exorcist Level 38

FLOATING DISC
Syntax: cast 'floating disc'

This will create a floating disc which will appear in the floating position of your equipment. You can put objects into the disc... however, it does have one drawback...you figure it out.

AVAILABLE TO:

Cleric Level 5 Exorcist Level 3

Daemon Level 5 Horreur Level 5

Druid Level 7 Mage Level 3

FLY
Syntax: cast 'fly'

This spell enables the target character to fly.

AVAILABLE TO:

Daemon Level 15

Horreur Level 15

Mage Level 10

FRENZY
Syntax: cast 'frenzy'

This will send you into an enraged state.

AVAILABLE TO:

Daemon Level 30

Hunter Level 39

Ranger Level 37

Sohei Level 32

FROST BREATH
Syntax: cast 'frost breath'

By forging his soul with that of a powerful white dragon, the caster can breath forth destruction in the form a withering snowstorm of icicles and snow. This freezing blizzard is powerful enough to hit everyone in the room, and is truly a fearful spell to behold.

AVAILABLE TO:

Cleric Level 59

Druid Level 50

Mage Level 66

GAS BREATH
Syntax: cast 'gas breath'

Perhaps the most powerful of all breath spells, gas breath entraps the spirit of a long dead green dragon within the caster, enabling him to belch out a vast cloud of deadly chlorine gas. This blinding, choking vapour affects everybody in the same room as the caster, and is one of the reasons common folk fear wizards so much.

AVAILABLE TO:

Horreur Level 67

Mage Level 75

GATE
Syntax: cast 'gate'

Syntax: cast 'gate'

This will create an imaginary gate which will transport only you to whatever character or mobile you wish, as long as they are within level range.

AVAILABLE TO:

Cleric Level 65

Druid Level 50

Mage Level 50

GIANT STRENGTH
Syntax: cast 'giant strength'

This will increase (temporarily) the strength of yourself, or whomever you choose to cast the spell upon.

AVAILABLE TO:

Cleric Level 20 Mage Level 14

Daemon Level 14 Paladin Level 18

Hunter Level 26

GRACE
Syntax: cast 'grace'

This is an increased version of sanctuary. However, unlike sanctuary (which can be cast on anyone), you may only cast grace upon yourself.

AVAILABLE TO:

Cleric Level 60

Exorcist Level 60

Paladin Level 50

HARM
Syntax: cast 'cause light'

AVAILABLE TO:

Cleric Level 6

Druid Level 7

Exorcist Level 8

Syntax: cast 'cause serious'

AVAILABLE TO:

Cleric Level 11

Druid Level 10

Syntax: cast 'cause critical'

AVAILABLE TO:

Cleric Level 13

Druid Level 14

Exorcist Level 16

Syntax: cast harm

AVAILABLE TO:

Cleric Level 20

Exorcist Level 25

Sohei Level 30

These spells inflict damage on the victim. The higher-level spells do more damage.

HEAL
Syntax: cast 'heal'

This is the most powerful healing spell known. When cast, it causes broken bones to heal, scars to vanish and entire limbs and organs regenerated instantly. It is invaluable when faced with a lich or two.

AVAILABLE TO:

Cleric Level 35

HEAT METAL
Syntax: cast 'heat metal'

Casting heat metal upon someone will cause them to automatically drop anything metallic on their person.

AVAILABLE TO:

Daemon Level 49

Mage Level 62

HOLY SWORD
Syntax: cast 'holy sword'

Casting holy sword will create a temporary sword which only you can use.

AVAILABLE TO:

Paladin Level 20

HOLY WORD
Syntax: cast 'holy word'

Holy Word calls upon the power of the caster's God to grant beneficial effects to the caster and all those with him.

AVAILABLE TO:

Cleric Level 75

Exorcist Level 56

Paladin Level 53

IDENTIFY
Syntax: cast identify

This spell reveals information about the object.

AVAILABLE TO:

Daemon Level 30

Druid Level 41

Mage Level 22

INFRAVISION
Syntax: cast infravision

This spell enables the target character to see warm-blooded creatures even while in the dark, and exits of a room as well.

AVAILABLE TO:

Daemon Level 10 Ranger Level 10

Druid Level 6 Thief Level 10

Hunter Level 9

Mage Level 7

KNOW ALIGNMENT
Syntax: cast 'know alignment'

This spell reveals the alignment of the target character.

AVAILABLE TO:

Cleric Level 12 Horreur Level 16

Daemon Level 19 Mage Level 12

Druid Level 12 Thief Level 15

Exorcist Level 18

LIGHTNING BOLT
Syntax: cast 'lightning bolt'

When a finger is pointed and the spells words spoken, a bolt of crackling lightning will slam into the target, causing large amounts of damage. This spell will also often cause the target to lose control of their lower body, with some rather unpleasant results..

AVAILABLE TO:

Druid Level 40

Mage Level 50

LIGHTNING BREATH
Syntax: cast 'lightning breath'

Upon the union of the caster's soul with that of a silver dragons', the caster spews forth a massive bolt of elemental lightning. The force of this blast is often enough to blow the target apart on contact, as well as fusing various objects into worthless lumps.

AVAILABLE TO:

Exorcist Level 65

LOCATE OBJECT
Syntax: cast 'locate object'

This spell reveals the location of all objects with the given name.

AVAILALBE TO:

Daemon Level 60

Horreur Level 45

Mage Level 45

MAGIC MISSILE
Syntax: cast 'magic missile'

Upon casting this simple spell, the caster sends a weak bolt of energy into the target. Although the damage is quite minimal, a magic missile never misses its target. This is one of the first spells learned by apprentice mages.

AVAILABLE TO:

Mage Level 1

MASS HEALING
Syntax: cast 'mass healing'

This incredibly powerful spell will cause the caster and everyone in the same room to be the target of a heal AND refresh spell. It is a difficult spell to cast, and quite draining to a magic users power.

AVAILABLE TO:

Cleric Level 75

INVISIBLITY
Syntax: cast 'invisibility'

Syntax: cast 'invisibility'

This spell causes light rays to bend around the caster, thus effectively shielding them from view. It is most useful for sneaking around the lairs of vicious monsters who would otherwise attack you on sight. It is also possible to cast it on an object, thus providing protection against thieves.

AVAILABLE TO:

Daemon Level 37 Mage Level 23

Druid Level 36 Ranger Level 10

Hunter Level 33 Thief Level 10

HERB
Syntax: cast 'medicinal herb'

This is a spell for the ranger class. It creates a random herb with magical medicinal herb. There are five random herbs, cure light, cure disease, cure blindness, cure poison and refresh.

AVAILABLE TO:

Druid Level 30

Ranger Level 15

PASS DOOR
Syntax: cast 'pass door'

This spell enables the caster to pass through closed doors.

AVAILABLE TO:

Cleric Level 45 Mage Level 27

Daemon Level 55 Thief Level 50

Horreur Level 40

PLAGUE
Syntax: cast 'plague'

This dire incantation causes the target to contract an advanced case of the plague. The skin turns mottled black-blue in colour and becomes covered in sores. It restricts healing completely and is often fatal. Note that the disease caused by the spell is infectious, and can cause serious problems for the unprepared.

AVAILABLE TO:

Cleric Level 35

Daemon Level 38

Horreur Level 45

POISON
Syntax: cast poison

Syntax: cast poison

This nasty spell causes a mild poison to spread through the targets' veins. Although very painful, those infected rarely die. This spell can also be cast on food and drink, although the poison is less powerful.

AVAILABLE TO:

Daemon Level 30

Druid Level 13

POLYMORPH OWL
Syntax: cast 'polymorph bear'

AVAILABLE TO:

Druid Level 75

Syntax: cast 'polymorph cougar'

AVAILABLE TO:

Druid Level 65

Syntax: cast 'polymorph ox'

AVAILABLE TO:

Druid Level 55

Syntax: cast 'polymorph owl'

AVAILABLE TO:

Druid Level 45

These spells will give you an increase in the animal's prime attribute.

PORTAL
Syntax: cast 'portal'

Syntax: cast 'portal'

This will open a portal which will stay in that spot for a certain amount of time, depending on your level. Others may also enter the portal. However, you need something special for the casting of the spell....

AVAILABLE TO:

Exorcist Level 59

Horreur Level 55

Mage Level 60

PROTECTION GOOD
Syntax: cast 'protection good'

Syntax: cast 'protection evil'

AVAILABLE TO:

Cleric Level 7

Daemon Level 18

Exorcist Level 20

Mage Level 13

Paladin (evil) Level 24

PURIFYING RAIN
Syntax: cast purifying rain

Purifying rain grants the caster resistance to disease.

AVAILABLE TO:

Cleric Level 62

Druid Level 65

Exorcist Level 53

RAY OF TRUTH
Syntax: cast 'ray of truth'

If your victim is of evil alignment, the spell will do nasty things to it.

AVAILABLE TO:

Cleric Level 40

Exorcist Level 35

Paladin Level 55

RECHARGE
Syntax: cast 'recharge' wand

Syntax: cast 'recharge' staff

Will replace the burnt out charges on a wand or staff.

AVAILABLE TO:

Mage Level 57

REFRESH
Syntax: cast refresh

This handy little spell will breathe new life your poor battered legs, allowing you to travel longer distances without the need for rest.

AVAILABLE TO:

Cleric Level 7 Hunter Level 10

Daemon Level 5 Mage Level 14

Druid Level 10 Ranger Level 11

Exorcist Level 7 Sohei Level 15

REMOVE CURSE
Syntax: cast 'remove curse'

Syntax: cast 'remove curse'

This spell removes a curse from a character, and might possibly uncurse a cursed object. It may also be targeted on an object in the caster's inventory, in which case its chance of success is significantly higher.

AVAILABLE TO:

Cleric Level 40

Exorcist Level 42

SANCTUARY
Syntax: cast sanctuary

The SANCTUARY spell reduces the damage taken by the character from any attack by one half.

AVAILABLE TO:

Cleric Level 35 Exorcist Level 40

Daemon Level 40 Mage Level 32

Druid Level 32 Sohei Level 55

SCRIBE
Syntax: cast scribe spellname

This is a spell for the horruer class. It takes a spell you already know, or will have at a higher level and makes a scroll of that spell. But, you need a magical component to make the spell work right. It is a costly spell, and one for the very advanced student.

AVAILABLE TO:

Mage Level 50

SHIELD
Syntax: cast shield

cast shield This spell protects the caster by decreasing (improving) the caster's armor class. SHIELD provides 20 points of armor.

AVAILABLE TO:

Cleric Level 18 Hunter Level 19

Daemon Level 29 Mage Level 20

Horreur Level 28

SHOCKING GRASP
Syntax: cast 'shocking grasp'

By casting this spell and grabbing a foe, the caster can send a blast of electricity through the target's body, causing a moderate amount of damage. Actually grabbing an opponent can be quite difficult, however.

AVAILABLE TO:

Horreur Level 17

SLEEPSPELL
Syntax: cast sleep

This spell puts its victim to sleep.

AVAILABLE TO:

Druid Level 25

Mage Level 19

SOOTHING WORD
Syntax: cast 'soothing word'

Will stop mobs from fleeing if they keep fleeing from the battle.

AVAILABLE TO:

Cleric Level 45

Exorcist Level 50

Paladin Level 48

STONE SKIN
Syntax: cast 'stone skin'

This spell causes the caster's skin to turn to stone, decreasing (improving) the caster's armor class. STONE SKIN provides 40 points of armor.

AVAILABLE TO:

Druid Level 18

Hunter Level 28

SUMMON
Syntax: cast summon

This spell allows the caster to reach into the void and pull some creature from wherever it was standing to the casters' location. Note that for safety reasons, it is illegal to cast this spell inside a major city, as city officials usually don't appreciate hoards of dragons running about the place. Most high level creatures are too powerful to be yanked around by this spell, because of their natural resistances.

AVAILABLE TO:

Cleric Level 60

Druid Level 70

Horreur Level 70

Mage Level 48

TELEPORT
Syntax: cast teleport

This spell takes you from your current location to a random location somewhere

in the world.

AVAILABLE TO:

Mage Level 37

VENTRILOQUATE
Syntax: cast ventriloquate

This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving throw will know that someone is using ventriloquism, but not who. Victims who fail their saving throw will think that the object or character really did say your message.

AVAILABLE TO:

Thief Level 27

WALK ON WATER
Syntax: cast 'walk on water'

This will enable you to walk on water where you would normally need a boat.

AVAILABLE TO:

Cleric Level 30

Druid Level 28

Exorcist Level 30

WEAKEN
Syntax: cast weaken

Weaken causes the strength of the target to suddenly drain away, leaving them tired and vulnerable. This spell lowers the amount of damage caused in combat, creating a considerable advantage.

AVAILABLE TO:

Daemon Level 36

Druid Level 10

Horreur Level 33

Mage Level 25

WORD OF RECALL
Syntax: cast 'word of recall'

This spell duplicates the built-in RECALL ability. It is provided solely for Merc-based muds which wish to eliminate the built-in ability while still providing the spell.